Projectile speed mods now apply to swarmbolts Mods that spawn projectiles can now also have mod effects Homing mod now works on lasers and hitscan weapons such hyper launcher and line grenade Improved homing of lasers and hyper launchers for Hunter ultras (survival mutations are: Rhino Skin, Bloodlust, Second Stumache, Euphoria, Last Wish, Strong Spirit, Hammer head, Tough Shell and Alkaline Saliva)Ītom thronebutt now also fires a laser towards your previous positionĮagle eyes now makes your pojectiles home in on enemies slightly and now gives aim assist to lasers and hyper launchers ![]() Now you require 3 survival mutations instead of specifically 4. Melting Ultra C (Power Overwhelming) now has additional effect: REDUCE AMMO COST, ALL WEAPONS COST RADSĬhanged Angel unlock requirement to be less dependant on RNG. Throne now shoots square projectiles on loop (sorry) Guardians now spawn square bullet versions of their projectile (sorry) WEAPON SMITH Ultra D now has the added benefit: Picking up a weapon causes a lightning explosion Rogue Ultra D has the added benefit: Rads spawn ultra lightning Rogue Ultra A B and C now have the added effect that picking up portalstrike ammo will trigger the blast armour New Cube Guardian spawns in survival arenaĮxpanded Survival Arena. ![]() Palace guardians will use square bullets on loopĬube Guardian new palace guardian enemy (this was original nuclear throne art but never actually added to the game) Throne will now use square bullets on loop ![]() Square guardian bullets, phases through walls and cant be destroyed by melee. You can now stop savanna enemies eating corpses by shooting them Some additional effects to ultras (check balance section for more info) Cursed Hyper Crystal (different from retail, coloured and teleports)
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